![]() ![]() While you can always use the conventional menu and settings screen in a regular game, games designed for virtual reality may suffer from these screens if they are separated. We want the user to feel that this is still part of the game even if the user clicked escape or wanted to pause the game VR experience, the challenge is even greater. Even before VR headsets, the design of the HUD and the user interface (UI) should thematically converse with the game’s conceptual world in order to make that link stronger. Video games have always been a form of escapism. Where are we? Why are we floating in the sky, Greybeards? ( source) Video games Interfaces - The Reality Challenge. ![]()
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